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                   Inside 
                    Ocean 
                    ZX Computing, May 1986 
                  Ocean have just transplanted 
                    their Manchester HQ to an unlikely setting. They are now sharing 
                    a building with the Quakers. Does this mean a new departure 
                    into religious computer games? ZX investigates. 
                  "Nobody would be happier than me if someone walked in 
                    here with a game they had been working on for six months in 
                    an attic and presented us with the next big computer game." 
                   So 
                    said David Ward (right), chairman of Ocean. There was 
                    no knock on the door at that particular moment but even now 
                    that computer games are big business anonymous programmers 
                    can still rocket to overnight success. 
                  Although the stream of amateur "attic" games of 
                    marketable quality is dwindling to a trickle there are still 
                    lofts in faraway places humming with inspiration. The story 
                    of Ocean's bestselling game Movie is a case in point. 
                    Dusko Dimitrijevic, a Yugoslav programmer, appeared on Ocean's 
                    doorstep one day having come to England for an appointment 
                    with another software house which folded just before his arrival. 
                    Referred to Ocean he showed them the game he had completed 
                    and, recognising his potential, he was given a brief to produce 
                    a game in a Sam Spade vein. Some time later a parcel with 
                    a Yugoslav postmark, containing Movie, dropped through 
                    Ocean's letterbox. 
                  Of course you don't have to scour Eastern Europe for top 
                    programmers and in the basement of ocean's offices can be 
                    found a team of in-house programmers assembling future releases. 
                    Paul Owen, who oversees the development of Spectrum games, 
                    gave us a guided tour of the cubicles sectioned off into banks 
                    of hardware devoted to the Spectrum and Commodore. Another 
                    room housed keyboards for writing music, while two other rooms 
                    concealed some secrets. One was the room devoted to clandestine 
                    software developments which was strictly off limits to all 
                    but programming personnel. The other, nicknamed the Socialist 
                    Room, was for purposes that could only be guessed at. 
                  On the house 
                  The average age of the in-house programmers is 19 and the 
                    qualities needed to succeed were summed up by Paul as being, 
                    "dedication, hard work and loyalty." "It's 
                    not all glamour being a programmer," he added. 
                  One aspect of the Quakers' code of clean living seems to 
                    have rubbed off in that there's a total ban on alcohol on 
                    Ocean's premises. Paul explained that the reason for the ban 
                    was based on the need for efficiency. "Programming requires 
                    complete concentration, drink and coding just don't mix." 
                  Upstairs in the spacious, whitewalled offices, David Ward 
                    spoke of Ocean's past, present and future. 
                  "Ocean started three years ago and like many companies 
                    we concentrated on mail order. It's interesting to see that 
                    there's a move back to mail order as software for the more 
                    obscure machines doesn't make it into the mainstream retailers 
                    anymore. 
                  "We are also finding a big mail order demand for our 
                    IQ utilities range and it's nice in a way to have come full 
                    circle with people waiting with bated breath for the arrival 
                    of their jiffy bags." 
                  David stressed that Ocean was set up as "a publishing 
                    company rather than a software house. 
                  "We took the view that software was a form of home entertainment 
                    just like records and books and as a publisher we wanted to 
                    cast our net as wide as possible so as not to exclude any 
                    creative forces. 
                  "We are in the business of manufacturing and selling 
                    and unlike some software houses that were set up to simply 
                    develop software we used our business acumen to sell into 
                    the high street stores. The software houses that simply wanted 
                    to develop games have been the casualties in the past few 
                    years." 
                  Even though Ocean has its in-house programmers it still relies 
                    on outside programmers to provide much of the work and fresh 
                    ideas. 
                  "I don't think we could ever claim to determine what 
                    the next thing in software is going to be. We've got perhaps 
                    50 or 60 software writers doffed around the country and I 
                    think that software development like any other creative process 
                    depends on inspiration and writers need different sorts of 
                    working environments to be innovative. 
                  "Nowadays of course, many games for home micros are 
                    developed on much bigger machines but I still feel that in 
                    most cases the best games for, say, the Spectrum are produced 
                    and written on the Spectrum. 
                  "I think that Sinclair themselves have been surprised 
                    at the capabilities still being found on the 8-bit machine 
                    and its life expectancy will exceed the estimates of the critics." 
                  Just Imagine 
                  Unlike some expanding software houses Ocean have not adopted 
                    a policy of devouring other companies. The exception was the 
                    acquisition of Imagine. 
                  "We bought the rights to use the Imagine label and a 
                    couple of games like World Series Baseball which they 
                    were developing. Imagine was a well known name even if it 
                    was a notorious one and sales of Imagine games in Europe continued 
                    to hold up despite the changeover." 
                  Imagine became the imprint devoted to arcade games, in particular 
                    conversions from Konami coin op games such as Yie Ar Kung 
                    Fu, Hypersports and the forthcoming Ping Pong. 
                  Ocean have plans to create another imprint to put alongside, 
                    Imagine and the 19 series. 
                  "We have some adventures in the Infocom mould for which 
                    we will need a separate label. What we try to do is create 
                    a brand to cater for a particular market. The last thing you 
                    want to do is disappoint customers who have come to expect 
                    a certain type of game from a particular label." 
                  When it comes to licensing deals there is no waiting around 
                    for tempting offers to materialise. Ocean have a string of 
                    successful spin off games including Rambo and the soon 
                    to be released V and Batman. 
                  "Once we've got a licensing deal we have to find a team 
                    to put it together and the problem there is that unlike straight 
                    conversions there are a hundred different ways of doing it. 
                    We leave as much to the programmers as possible in determining 
                    the best treatment but the real constraints as always are 
                    the constraints of the target machine itself:" 
                  Even though the software industry seems to be evolving towards 
                    fewer and larger software companies, David believes there 
                    is still a chance for the independent small business to make 
                    it work. 
                  "There is still room in the industry for a person to 
                    build a company on the strength of a single product:" 
                   While 
                    at Ocean we were given a sneak preview of Green Beret, 
                    another Konami conversion which carries the idea of "one 
                    man against an army" to new heights. In the basement 
                    there were various versions on show, the original Konami game 
                    running as a constant reference point, a virtually complete 
                    Commodore version and the graphics for the Spectrum game. 
                    With comparison made easy it's evident that litile has been 
                    lost in the translation from the original to the Spectrum. 
                    All the game elements are present and only some colour detail 
                    has been dropped. Your task as alone Green Beret is 
                    to rescue four prisoners from the heart of the enemy compound. 
                    The enemy is an anonymous Eastern bloc country although the 
                    hammer and sickle symbols on the screen may give you a slight 
                    clue. 
                  Armed only with a knife, rifle and a flamethrower which you 
                    pickup along the way you are faced with guards, man eating 
                    dogs, gyrocopters dropping bombs frorn above, and yet more 
                    guards. If you are in the mood for a massacre Green Beret 
                    will offer you the chance of maximum decimation for your money. 
                   
                   
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