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                   Level 9 Country 
                    ZX Computing, September 1986 
                  Level 9 are celebrating 
                    five years in business but with a multifarious range of projects 
                    in the making there is no time to put on the party hats as 
                    ZX found when we visited L9's west country retreat. 
                  Down in the valley below, miniature cows chew the cud, daydreaming 
                    perhaps that they will inspire the programmers in the house 
                    at the top of the hill to star them in Friesian Adventure. 
                  So far the Level 9 programmers who moved into 'Rocklease,' 
                    a few miles outside Weston Super Mare, 18 months ago, have 
                    resisted the ever present bovine influence on their writing 
                    - but if it ever happens you'll know why. 
                  Rocklease, an impressive house built into the rock of the 
                    hillside and giving panoramic views for miles around is a 
                    far cry from L9's previous programming base in High Wycombe, 
                    but, surprisingly, all this rustic tranquility has not caused 
                    distractions from the keyboard. 
                  "The real advantage," says Peter Austin, "is 
                    that we get far more work done because we're away from the 
                    phone." But there is the odd bit of excitement? "Oh 
                    yes," said Peter, "occasionally a horse goes by." 
                  The Archers 
                  One of Level 9's current projects has a definite rural theme. 
                    In conjunction with Mosaic, L9 are writing a computer game 
                    based on the long running radio series, The Archers. 
                  "We wanted to do a soap opera and thought that The 
                    Archers would have an extra intellectual appeal, as some 
                    soap operas no one will admit to watching. 
                  "In the game you take the part of the scriptwriter who 
                    has to decide how the characters will live their lives and 
                    how this will effect the audience ratings. If you make a bad 
                    decision and lose half a million listeners you get an angry 
                    memo from the controller of Radio 4. All the background was 
                    supplied by the scriptwriters and it's just a case of writing 
                    the game based on that." 
                  Games like The Archers make an interesting diversion 
                    from writing the adventures that have become Level 9's forte, 
                    but Level 9's first products as a company were actually utilities 
                    and arcade games for the Nascom. 
                  The company evolved from a family hobby with Peter, Michael 
                    and Nicholas Austin all programming in their spare time, but 
                    it quickly developed into a family business requiring a full 
                    time commitment. Margaret Austin runs the marketing side of 
                    Level 9 from Reading and Mr Austin senior looks offer the 
                    accounts. 
                  Now the workload has increased due to the licensing deal 
                    with Rainbird, aimed at pushing Level 9 games in the American 
                    market and additional programmers and artists have been brought 
                    in. 
                   It 
                    was a couple of years before Level 9 released their first 
                    adventure. "Like an awful lot of people I'd played Colossal 
                    on a mainframe and the challenge for me was to take it and 
                    try to cram in onto a home micro," said Peter. Michael 
                    added, "After that was a success we tried doing other 
                    adventures and decided to stick in that field." 
                  From Colossal Adventure came Adventure Quest 
                    and the trilogy was completed by Dungeon Adventure. 
                    What became known as the Middle Earth Trilogy has been revisited 
                    by Level 9 and been enhanced. The result is Jewels of Darkness, 
                    a £14.94 package containing the three adventures on 
                    three cassettes plus a booklet, Darkness Rising by Peter McBride 
                    which acts as a scene setter for the adventures. 
                  Jewels of Darkness is the first Level 9 product to 
                    be packaged and marketed by Rainbird and brings the pure text 
                    adventures up to date by including graphics, a new parser, 
                    and advanced features introduced in the recent Price of 
                    Magik. The vocabulary in each adventure has been increased 
                    to 1000 words and all told the trilogy contains over 600 pictures. 
                  On the Spectrum each adventure will be in two versions with 
                    a choice of a text-only version on one side and text with 
                    graphics on the other. This, said Peter, was to head off the 
                    ongoing debate between the purist text adventurers and those 
                    in the graphic adventure camp. 
                  "It's a business fact that if we leave out the graphics 
                    we will halve our sales, but of course if we put the pics 
                    in and take out the text we get complaints so if we give them 
                    the choice they can just pick which version they prefer." 
                  Another feature is that the trilogy can now be played as 
                    a complete adventure. 
                  "If you get a maximum score at the end of one part you 
                    can save your position, but of course finishing all three 
                    will be quite tricky." 
                  Help! 
                  A help system has been added with seven or eight help messages 
                    towards the beginning of the adventures. But some help messages 
                    are more helpful than others, "Beware of some really 
                    bad puns," warned Peter, who said the tips had been included 
                    to get new adventurers off to a smooth start. 
                  New commands have been added to save time. You can now "take 
                    all" or "drop all except" - which prevents 
                    the laborious listing of objects. 
                   Also 
                    added is the death defying "Oops" command introduced 
                    in The Price of Magik. If you get killed you can back 
                    to your former position and on the 128 version of the trilogy 
                    it will be possible to resurrect yourself 20 or 30 positions 
                    earlier in the game. 
                  The enhanced trilogy runs a lot faster than the original 
                    and will also accept multiple commands up to 80 characters 
                    in length. The Middle Earth Trilogy is one of the best known 
                    and most played adventure series but Michael believes that 
                    it will appeal to those who missed It first time round. 
                  "I suppose if you had played two parts it might be difficult 
                    to justify buying it for the third but if you hadn't played 
                    an adventure before or you came relatively late to the Spectrum 
                    I think it will be of great interest." 
                  Whenever a genre becomes established there is only a short 
                    time lag before the spoofs appear and Level 9 who did so much 
                    to establish adventures have an adventure parody called Knight 
                    Orc in preparation for release in November. 
                  "Knight Orc is a three part multi-load adventure 
                    with each part being linked together to form one continuous 
                    game. It's a complex scenario with a couple of twists. You 
                    plan an Orc who is constantly pursued by human adventurers 
                    and you team up with other poor creatures who have been beaten 
                    up by the humans. It's meant to be a dig at adventure playing." 
                  Did bringing out a spoof mean that Level 9 felt adventure 
                    writing had gone as far as it could go? 
                  "No, I think spoofs appear when there is enough history 
                    to base it on and I think there are more areas to develop 
                    in adventures. I don't think we are anywhere near what is 
                    possible. Even with the 48K Spectrum there are things like 
                    multiload, multitasking, more text and greater characterisation 
                    that can be done." 
                  To the non adventurer the appeal of adventures can seem unfathomable 
                    so why do people enjoy them? 
                  "There is an appeal to the hack and slay instinct," 
                    said Michael, "and that was what we tried to emphasise 
                    in The Price of Magik where the hack and slay method 
                    got you absolutely nowhere." 
                  I think the appeal is that adventures are good, all round 
                    entertainment," added Peter. "We try to provide 
                    interesting settings, scenery, puzzles and a substantial slice 
                    of humour in each game." 
                  Plans are underway to start a Level 9 Multi User game called 
                    Avalon. At present the Austins are still toying with 
                    which hardware system to use but say that the system should 
                    be operational around Christmas. 
                  "The number of players is theoretically infinite - you 
                    just add more processors. But realistically we hope to start 
                    with about 30 and work up to a hundred or so, but if it proves 
                    popular we will support as many people who want to use it." 
                  Multi user games are a natural progression from Adventure 
                    playing said Michael, "When most people play adventures 
                    it's a solitary thing - there's no club spirit. A multi user 
                    game is really an extension of a chatline with extras thrown 
                    in." 
                  New adventures will continue to appear from the hilltop HQ 
                    at Rocklease and old favourites will emerge in new, updated, 
                    forms. 
                  "We don't view games as something we bring out and forget, we like to think that they will be around in some form in ten years time." 
                   
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