|   By Lloyd Mangram
 
 July 
                    1987Issue 42
 
                     
                      |  |  After 
                          Dan Dare and the original Hulton Eagle 
                          comic, the greatest inspiration to the younger Oliver 
                          Frey had been the films of James Bond (he has them all, 
                          except the subject of this cover, on video). So it was 
                          no hardship for Oliver to do a Bond illustration for 
                          Domark's The Living Daylights. It was good timing, 
                          too, because this issue hit the streets several days 
                          before the film opened in London, making CRASH one of 
                          the first magazines of any type to carry the image. |  Synchronicity is a bit like déjà vu in reverse: 
                    if you hear or read a strange word you have never heard before, 
                    and then, over the next few days, several times you happen 
                    to see or hear that word used, that is synchronicity. Early 
                    in the month of June, Roger Kean attended a software fling 
                    on a Thames boat given by MicroProse. Mingling with the massed 
                    computer journalists, he was bemused to be confronted by someone 
                    from Computer & Video Games who informed him that they 
                    knew Newsfield was planning to break with its machine-specific 
                    tradition and publish a multicomputer magazine rather like 
                    C&VG. It was certainly news to Roger, though, he said, 
                    he kept a 'poker face'. Two days later Newsfield's advertising department offered 
                    up a plan for a multicomputer entertainment magazine to cover 
                    all popular 8-bit and 16-bit computers, not to outdo CRASH 
                    or ZZAP! but to complement them. A few hours later, when no-one 
                    outside Newsfield's management had been told of the proposal, 
                    someone rang up from a software house to ask how long it would 
                    be before the new magazine would happen. It seemed like an 
                    omen! A few days later THE GAMES MACHINE was born, in concept at 
                    least, aimed to publish its first issue in time for The PCW 
                    Show in late September. A fortnight later we first heard that 
                    Future Publishing intended launching Ace - now that's synchronicity! Meanwhile CRASH was settling in nicely. Three more reviewers 
                    joined the stable: Robin Candy, now doing comments, Mark Rothwell, 
                    a friend of the brothers Rignall, and then Nick Roberts. Nick 
                    lived in Ludlow, had read CRASH for three years and felt he 
                    could take the Tips off my shoulders. To try him out, Roger 
                    asked him to do review comments, and so he too started coming 
                    in after school hours. His quiet, no-nonsense attitude quickly 
                    earned him everyone's respect, and it was clear that it would 
                    not be long before my temporary Playing Tips stint ended. And in fact there was a fourth reviewer. Dominic Handy had 
                    been a regular visitor to the Towers over three years, usually 
                    to buy games from the mail-order department - though his views 
                    on some games occasionally found their way into print via 
                    one or other of the reviewers - but also to undertake the 
                    odd writing job. As a film buff he was a natural for the new 
                    video section, and he started coming in more and more often. The scope of CRASH continued to expand, with features on 
                    special effects in The Living Daylights and on the Nintendo 
                    console adding more reading matter to the magazine's Spectrum 
                    core. And an unusual aspect of this CRASH was the OINK! Supplement. 
                    This had been arranged two months earlier in conjunction with 
                    the anarchic comic's publishers, IPC, and CRL, who were producing 
                    a game based on its piggy antics. To my knowledge, this was 
                    the first time anything like this had been tried in a computer 
                    magazine, and we were interested to see the reaction. Predictably, 
                    it was mixed! Many thought it insulting to have a young children's 
                    comic in CRASH, yet newsagents had been moving it out of reach, 
                    considering OINK!'s contents to be of a nature more adult 
                    than was suitable for youngsters. We saw an early version of the game on the Commodore, were 
                    given a rather useless Spectrum screenshot (the background 
                    only), and to date, that's been that . . . At the very moment when it seemed the year's earlier troubles 
                    had become a memory, an earthquake shock hit us. Without warning 
                    Gary Penn, ZZAP! Editor, resigned, saying he was worn out. 
                    As he had some holiday owed, he left at the end of the week, 
                    and everyone held their breaths to see what would happen . 
                    . .
 
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