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                    By Lloyd Mangram 
                   
                  March 
                    1987 
                     Issue 38 
                  
                     
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                          The 
                          March cover was a masterpiece of magical atmosphere, 
                          a theme in blue mist. As usual time was a problem. The 
                          subject was to be a composite image to suit the month's 
                          two Smashes, Feud and Ranarama. Oliver 
                          opted for lightly painting vague outlines, then airbrushing 
                          blue and black over the surface, leaving himself with 
                          the task of picking out highlights and the lightning 
                          with a brush in white. The accuracy of the line is hard 
                          to achieve but Oliver makes it look easy - and that 
                          is his wizardry. 
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                   Some 
                    of the big software houses seemed to be coming unstuck with 
                    the new year; US Gold faltered with their licensed Masters 
                    Of The Universe (Gremlin is making another attempt now) 
                    which received only 28%. Melbourne House did little better 
                    with Bazooka Bill (42%) and just as badly with 2000AD's 
                    Judge Dredd - they were working on Inspector Gadget 
                    too, but that would never see the light of day; Konami's Jail 
                    Break was disastrous (47%); Electric Dreams's ancient 
                    zapper Tempest raised only an average flicker at 62%; 
                    US Gold tried ten-pin bowling, but Tenth Frame only 
                    knocked down 56% of its skittles; Leisure Genius finally made 
                    it out with Scalextric, and that got 57%. It was left 
                    to Steve Turner's Ranarama for Hewson and a £1.99 
                    budget game, Feud, on Mastertronic's Bulldog label 
                    to win the Smashes. 
                  What was going wrong? Hard to say, but the failed games had 
                    a few things in common: a rushed appearance, little content 
                    and often very poor graphics. We wondered whether Christmas 
                    had knocked the stuffing out of everyone. 
                  Things were little better in Ludlow. For several months it 
                    had become clear that advertising revenue in the Amstrad CPC 
                    field had almost dried up because the sales of games simply 
                    didn't warrant software houses spending money to promote them. 
                    So AMTIX! was badly hit financially, and during early February 
                    it became obvious the magazine could no longer survive the 
                    way it was. An attempt was made to change its nature dramatically, 
                    but forecasts showed that wouldn't work either. Newsfield's 
                    management decided to close AMTIX! down, and its editorial 
                    team of five was told the bad news - they would become redundant 
                    after their April issue went to press in mid-March. Only Richard 
                    Eddy would be retained to work on CRASH. 
                  But meanwhile CRASH had its problems too. The experiences 
                    of February's issue were repeated, with Roger Kean being hauled 
                    away from LM to help put together the reviews at the last 
                    moment. He was alarmed at the way they were being written: 
                    this was not the fault of the reviewing team - the reviewers' 
                    sole responsibility was to play the games and write a short 
                    critical comment on each - but derived from the lack of editorial 
                    control. Roger and Ciarán spent a fraught weekend furiously 
                    rewriting just about everything, and then Roger spent the 
                    next two days in film planning, helping finish off the very 
                    late issue. 
                  It seemed like the last straw, and once CRASH had gone to 
                    press, Newsfield reluctantly decided some rearrangement was 
                    essential. The financial problem of LM was another story, 
                    but editorially it was running very smoothly, so Roger Kean 
                    returned to King Street and once again took up editorship 
                    of CRASH, the magazine he had helped found. Lee and Hannah 
                    left in the reshuffle, and Graeme Kidd was moved to Gravel 
                    Hill to edit LM. 
                  The full-time team Roger now inherited included myself (also 
                    doing other jobs), Ciarán Brennan, who became Assistant 
                    Editor, Richard Eddy and Ben Stone. For three days a week 
                    Ian Phillipson came in to write 'intros', the long descriptive 
                    sections of the reviews. He had been hired just before Roger 
                    took over and was still uncertain how the reviews should be 
                    tackled, but it wouldn't be long before Ian became an essential 
                    part of the new CRASH. The young part-timers included Mike 
                    Dunn and Paul Sumner, but there were a few others waiting 
                    to try their hands as well. We all got ready for a revitalised 
                    CRASH. 
                   
                  
                   
                  
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